![]() ![]() However, an ASCII file may take slightly longer to import simply because it’s larger. The result is the same whether the FBX file started as a binary or an ASCII file. How many files are generated depends on whether you choose to import a mesh, an animation, a skeleton, and/or generate a physics asset. Technically, it generates anywhere between one and four. UASSET, which is a file format specific to Unreal Engine. Once Unreal Engine imports an FBX file, it stores it as a. Longer, slightly more technical explanation of the answers: Unreal Engine stores FBX files in its own format on import, so they take up the same space on disk. It doesn’t matter whether you import an FBX ASCII file or an FBX Binary file into Unreal Engine. There’s exactly zero difference once imported, as far as UE4 is concerned. ![]()
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